Thick As Thieves Game Guide
Thick As Thieves Game: Hauntstables, Turrets, Magic Eyes, and Security Tools Guide
Learn how to survive Hauntstables, bypass turrets, handle magic eyes, and use Slithersap, Smoke Bomb, and Pickpocket Fairy in Thick As Thieves Game.
Hauntstables, turrets, magic eyes, and security traps are not normal guard problems in Thick As Thieves Game. A guard can be distracted or knocked out. A turret controls a lane. A magic eye controls timing. A Hauntstable turns the room into an escape problem because it can pressure you through spaces that usually protect you from normal guards.
This guide gives practical answers for the security systems you meet early: what to do when a Hauntstable appears, how to approach turret fields, when to use Slithersap, when Pickpocket Fairy is worth spending, and how to use Smoke Bomb without wasting it.

Annotated view: Hauntstables are pressure enemies. Your answer is route control, not a direct fight.
Direct Answers
| Question | Answer |
|---|---|
| How do you deal with Hauntstables? | Leave the room, avoid stacked security lanes, and move toward a known stair, side route, stash, or exfil path. |
| Does Slithersap stop Hauntstables? | No reliable Hauntstable-stop use is confirmed from the available run. Use Slithersap for security lights and route control, not as your main ghost counter. |
| How do you disable turrets? | Stay outside the turret field, find the switch or safe angle, and use Pickpocket Fairy if the switch is too exposed. |
| How do you handle magic eyes? | Wait for the timing window, then cross only if no guard or turret lane overlaps the route. |
| What tool should beginners save? | Smoke Bomb. Use it to break normal guard line of sight during a bad search or escape. |
| What is the safest security rule? | Do not pick up the objective until you know your exit route through the security layer. |
Beginner Rules
If you are still learning the maps, follow these three rules:
- Do not fight Hauntstables. Treat them as a signal to leave the current room.
- Do not cross turret or magic-eye lanes blind. Stop, watch the pattern, then move.
- Keep one emergency tool unused. A Smoke Bomb or Pickpocket Fairy can save a route after one mistake.
Everything else in this guide builds on those three rules.
Hauntstables: How They Change the Room
A Hauntstable is dangerous because it does not behave like a normal constable. It is an ethereal enemy that can phase through walls, which means the safe corner or doorway that works against a guard may not solve the problem.

Annotated view: avoid the center danger route and move along the safer edge route when security pressure builds.
Hauntstable Response Pattern
Use this pattern once, then commit. Do not cycle between looting and escaping.
| Step | Action |
|---|---|
| 1 | Stop interacting with loot and furniture. |
| 2 | Turn toward the route you already know: stair, side room, floor transition, stash route, or exfil path. |
| 3 | Avoid routes that also contain a turret, magic eye, or bright central lane. |
| 4 | If normal guards are also searching, use Smoke Bomb to cut their sight line while you leave. |
| 5 | After you recover, stash valuable loot before returning to the objective path. |
What Makes Hauntstables Different From Guards
| Normal guard problem | Hauntstable problem |
|---|---|
| You can often hide behind a corner. | Corners and walls are less reliable. |
| You can distract or knock them out. | Treat the Hauntstable as pressure to escape, not a takedown target. |
| You can wait out a short search. | Hauntstable pressure can force you to change floors or route. |
| Smoke Bomb can create a clean guard break. | Smoke is mainly useful if normal guards are also part of the chase. |
Does Slithersap Stop Hauntstables?
Not reliably. Do not build your Hauntstable plan around Slithersap. Its dependable use is route control: use it to short-circuit security lights, make a bright path safer, and move through before guards, turrets, or magic eyes stack on top of the problem.

Slithersap is useful because it changes the route. It should not be your only Hauntstable plan.
Use Slithersap when:
- the objective route is exposed by security lights;
- a bright lane forces you into guard vision;
- you need a safer path before picking up a required item;
- you are preparing a route through a watched room.
Do not wait until the whole room is already alerted. Slithersap is strongest before the route collapses.
Turrets: How to Bypass the Field
A turret is a lane blocker. The mistake is trying to cross the field because the objective is on the other side.

Annotated view: stay behind crates, check the turret angle with lean, then move only after the field is safe.
Turret Checklist
| Step | Action |
|---|---|
| 1 | Stop outside the visible field. |
| 2 | Watch whether a guard patrol overlaps the same lane. |
| 3 | Find the switch, side angle, or alternate route. |
| 4 | Use Pickpocket Fairy if walking to the switch would expose you. |
| 5 | Cross only after the field is disabled or the lane is clear. |
Pickpocket Fairy: When to Spend It
Pickpocket Fairy is best when a switch is visible but physically unsafe to reach.
Use it when:
- the switch is inside a turret lane;
- the switch sits near a magic-eye route;
- a guard patrol crosses the switch path;
- your co-op partner needs the lane opened from a distance;
- you are carrying valuable loot and cannot risk a direct walk.
Do not use it on a switch you can reach safely by crouching and waiting. Save it for switches that would otherwise force you into a watched lane.
Magic Eyes and Trap Lines
Magic eyes and trap lines punish impatience. They are rarely dangerous because of one single device; they are dangerous when the same route also has a guard, turret, or objective pickup.

Annotated view: wait outside the danger cone, then cross after the magic eye sweep passes.
Magic Eye Decisions
| Situation | Move |
|---|---|
| Magic eye alone | Wait, cross during the safe timing, and keep moving. |
| Magic eye + guard | Wait until the guard path and eye timing separate. |
| Magic eye + turret | Find the switch or alternate route first. |
| Magic eye + objective pickup | Clear the exit route before taking the item. |
| Magic eye + Hauntstable | Leave the area; do not solve a timing route while under ghost pressure. |
Guildhouse Security Notes
The Constables Guildhouse is the best early map for learning how security layers stack. For exact gem and file locations, use the Constables Guildhouse Map Guide. This section only covers the security route logic.

Annotated route: follow Archives โ Chief Constableโs Office โ Bullpen when working toward the Vistara Files search area.
Guildhouse Security Priorities
| Guildhouse route | Security concern | Practical move |
|---|---|---|
| First entry route | Guard + light overlap | Watch one patrol cycle before committing. |
| Turret route | Field blocks movement | Find the switch or use Pickpocket Fairy from a safe angle. |
| Basement hall route | Required gem route can become a chase route | Do not enter while already under Hauntstable pressure. |
| Second floor / Bullpen | File route plus desks, guards, and narrow movement | Pick up the Vistara Files, then leave instead of searching extra desks. |
This is intentionally short. The exact item route belongs in the map guide, not this enemy guide.
Tool Combos Worth Using
Use tools in sequences, not as panic buttons.
| Combo | Best timing | Execution |
|---|---|---|
| Pickpocket Fairy โ turret lane | When the switch is watched or inside a dangerous angle. | Trigger the switch remotely, wait for the lane to become safe, then cross. |
| Smoke Bomb โ stair / floor transition | When normal guards are searching and you already know the stair route. | Throw smoke to break guard sight, then move to the floor transition. |
| Slithersap โ dark route | Before crossing a route exposed by security lights. | Short-circuit the light problem, then crouch through the safer path. |
| Stash โ risky objective push | When you have valuable loot but still need a required item. | Bank the loot first, then enter the security-heavy route. |
When a Route Collapses
Use this only when several things go wrong at once: a guard is searching, you are in light, a turret or magic eye blocks the path, or a Hauntstable enters the route.
- Pick one known exit direction.
- Do not grab new loot.
- If normal guards have sight, use Smoke Bomb.
- Avoid turret and magic-eye lanes.
- Move to a stair, side route, stash, or exfil path.
That is the entire recovery plan. The goal is not to fix the whole room; it is to leave the bad route.
FAQ
What is the best way to deal with Hauntstables?
Leave the room and move toward a known route. Hauntstables are pressure enemies, not normal guards.
Does Slithersap stop Hauntstables?
No reliable Hauntstable-stop use is confirmed from the available run. Use Slithersap for security lights and safer routes, not as your main ghost counter.
How do I disable turrets?
Use the Turret Checklist: stop outside the field, watch the overlap, find the switch or side route, and use Pickpocket Fairy if the switch is exposed.
How do I avoid magic eyes?
Use the Magic Eye Decisions table. The key is to wait for the eye timing and guard route to separate before crossing.
What should I save for emergencies?
Save Smoke Bomb if you are new. It is the simplest tool for breaking normal guard line of sight during a bad search.
Continue Reading in the Thick As Thieves Game Guide Cluster
This article is part of our Thick As Thieves Game strategy cluster. Use these guides to keep learning the game's core systems and routes.
Learn how to unlock Chameleon in Thick As Thieves Game, where to check the Wardrobe, what counts as guild progress, and what to do before and after Chameleon unlocks.
Strategy GuideThick as Thieves: Contracts, Exfil & Clues GuideLearn how contracts, item collection heists, clue chains, exfil routes, stash points, failure penalties, and difficulty changes work in Thick As Thieves Game.
Map GuideThick as Thieves: Constables Guildhouse Map GuideThick as Thieves Constables Guildhouse guide: Find the Gem of Strength, Arcana, and Vistara Files with confirmed clue routes and exfil points.