Balatro Joker Database

Explore the complete collection of 145 Jokers. Click on any card to see our "Pick or Skip" strategy guide.

Common Jokers

Joker
$2

Joker

Common

+4 Mult

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Greedy Joker
$5

Greedy Joker

Common

Played cards with Diamond suit give +3 Mult when scored

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Lusty Joker
$5

Lusty Joker

Common

Played cards with Heart suit give +3 Mult when scored

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Wrathful Joker
$5

Wrathful Joker

Common

Played cards with Spade suit give +3 Mult when scored

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Gluttonous Joker
$5

Gluttonous Joker

Common

Played cards with Club suit give +3 Mult when scored

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Jolly Joker
$3

Jolly Joker

Common

+8 Mult if played hand contains a Pair

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Zany Joker
$4

Zany Joker

Common

+12 Mult if played hand contains a Three of a Kind

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Mad Joker
$4

Mad Joker

Common

+10 Mult if played hand contains a Two Pair

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Crazy Joker
$4

Crazy Joker

Common

+12 Mult if played hand contains a Straight

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Droll Joker
$4

Droll Joker

Common

+10 Mult if played hand contains a Flush

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Sly Joker
$3

Sly Joker

Common

+50 Chips if played hand contains a Pair

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Wily Joker
$4

Wily Joker

Common

+100 Chips if played hand contains a Three of a Kind

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Clever Joker
$4

Clever Joker

Common

+80 Chips if played hand contains a Two Pair

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Devious Joker
$4

Devious Joker

Common

+100 Chips if played hand contains a Straight

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Crafty Joker
$4

Crafty Joker

Common

+80 Chips if played hand contains a Flush

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Half Joker
$5

Half Joker

Common

+20 Mult if played hand contains 3 or fewer cards

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Credit Card
$1

Credit Card

Common

Go up to -$20 in debt

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Banner
$5

Banner

Common

+30 Chips for each remaining discard

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Mystic Summit
$5

Mystic Summit

Common

+15 Mult when 0 discards remaining

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8 Ball
$5

8 Ball

Common

1 in 4 chance for each played 8 to create a Tarot card when scored (Must have room)

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Misprint
$4

Misprint

Common

+0-23 Mult

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Raised Fist
$5

Raised Fist

Common

Adds double the rank of lowest ranked card held in hand to Mult

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Chaos the Clown
$4

Chaos the Clown

Common

1 free Reroll per shop

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Scary Face
$4

Scary Face

Common

Played face cards give +30 Chips when scored

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Abstract Joker
$4

Abstract Joker

Common

+3 Mult for each Joker card (Currently +0 Mult)

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Delayed Gratification
$4

Delayed Gratification

Common

Earn $2 per discard if no discards are used by end of the round

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Gros Michel
$5

Gros Michel

Common

+15 Mult, 1 in 6 chance this is destroyed at the end of round

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Even Steven
$4

Even Steven

Common

Played cards with even rank give +4 Mult when scored (10, 8, 6, 4, 2)

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Odd Todd
$4

Odd Todd

Common

Played cards with odd rank give +31 Chips when scored (A, 9, 7, 5, 3)

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Scholar
$4

Scholar

Common

Played Aces give +20 Chips and +4 Mult when scored

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Business Card
$4

Business Card

Common

Played face cards have a 1 in 2 chance to give $2 when scored

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Supernova
$5

Supernova

Common

Adds the number of times poker hand has been played this run to Mult

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Ride the Bus
$6

Ride the Bus

Common

This Joker gains +1 Mult per consecutive hand played without a scoring face card (Currently +0 Mult)

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Egg
$4

Egg

Common

Gains $3 of sell value at end of round

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Runner
$5

Runner

Common

Gains +15 Chips if played hand contains a Straight (Currently +0 Chips)

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Ice Cream
$5

Ice Cream

Common

+100 Chips, -5 Chips for every hand played

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Splash
$3

Splash

Common

Every played card counts in scoring

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Blue Joker
$5

Blue Joker

Common

+2 Chips for each remaining card in deck (Currently +104 Chips)

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Faceless Joker
$4

Faceless Joker

Common

Earn $5 if 3 or more face cards are discarded at the same time

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Green Joker
$4

Green Joker

Common

+1 Mult per hand played, -1 Mult per discard (Currently +0 Mult)

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Superposition
$4

Superposition

Common

Create a Tarot card if poker hand contains an Ace and a Straight (Must have room)

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To Do List
$4

To Do List

Common

Earn $4 if poker hand is a [Poker Hand], poker hand changes at end of round

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Cavendish
$4

Cavendish

Common

X3 Mult, 1 in 1000 chance this card is destroyed at the end of round

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Photograph
$5

Photograph

Common

First played face card gives X2 Mult when scored

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Red Card
$5

Red Card

Common

This Joker gains +3 Mult when any Booster Pack is skipped (Currently +0 Mult)

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Reserved Parking
$6

Reserved Parking

Common

Each face card held in hand has a 1 in 2 chance to give $1

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Mail-In Rebate
$4

Mail-In Rebate

Common

Earn $5 for each discarded [rank], rank changes every round

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Golden Joker
$6

Golden Joker

Common

Earn $4 at end of round

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Golden Ticket
$5

Golden Ticket

Common

Played Gold cards earn $4 when scored

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Popcorn
$5

Popcorn

Common

+20 Mult, -4 Mult per round played

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Square Joker
$4

Square Joker

Common

This Joker gains +4 Chips if played hand has exactly 4 cards (Currently 0 Chips)

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Riff-Raff
$6

Riff-Raff

Common

When Blind is selected, create 2 Common Jokers (Must have room)

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Hanging Chad
$4

Hanging Chad

Common

Retrigger first played card used in scoring 2 additional times

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Walkie Talkie
$4

Walkie Talkie

Common

Each played 10 or 4 gives +10 Chips and +4 Mult when scored

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Shoot the Moon
$5

Shoot the Moon

Common

Each Queen held in hand gives +13 Mult

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Swashbuckler
$4

Swashbuckler

Common

Adds the sell value of all other owned Jokers to Mult (Currently +1 Mult)

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Uncommon Jokers

Joker Stencil
$8

Joker Stencil

Uncommon

X1 Mult for each empty Joker slot. Joker Stencil included (Currently X1)

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Four Fingers
$7

Four Fingers

Uncommon

All Flushes and Straights can be made with 4 cards

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Mime
$5

Mime

Uncommon

Retrigger all card held in hand abilities

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Ceremonial Dagger
$6

Ceremonial Dagger

Uncommon

When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult.

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Marble Joker
$6

Marble Joker

Uncommon

Adds one Stone card to the deck when Blind is selected

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Loyalty Card
$5

Loyalty Card

Uncommon

X4 Mult every 6 hands played (5 remaining)

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Dusk
$5

Dusk

Uncommon

Retrigger all played cards in final hand of round

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Fibonacci
$8

Fibonacci

Uncommon

Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored

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Steel Joker
$7

Steel Joker

Uncommon

Gives X0.2 Mult for each Steel Card in your full deck (Currently X1 Mult)

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Hack
$6

Hack

Uncommon

Retrigger each played 2, 3, 4, or 5

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Pareidolia
$5

Pareidolia

Uncommon

All cards are considered face cards

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Space Joker
$5

Space Joker

Uncommon

1 in 4 chance to upgrade level of played poker hand

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Burglar
$6

Burglar

Uncommon

When Blind is selected, gain +3 Hands and lose all discards

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Blackboard
$6

Blackboard

Uncommon

X3 Mult if all cards held in hand are Spades or Clubs

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Sixth Sense
$6

Sixth Sense

Uncommon

If first hand of round is a single 6, destroy it and create a Spectral card (Must have room)

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Constellation
$6

Constellation

Uncommon

This Joker gains X0.1 Mult every time a Planet card is used (Currently X1 Mult)

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Hiker
$5

Hiker

Uncommon

Every played card permanently gains +5 Chips when scored

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Card Sharp
$6

Card Sharp

Uncommon

X3 Mult if played poker hand has already been played this round

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Madness
$7

Madness

Uncommon

When Small Blind or Big Blind is selected, gain X0.5 Mult and destroy a random Joker (Currently X1 Mult)

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Shortcut
$7

Shortcut

Uncommon

Allows Straights to be made with gaps of 1 rank (ex: 10 8 6 5 3)

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Hologram
$7

Hologram

Uncommon

This Joker gains X0.25 Mult every time a playing card is added to your deck (Currently X1 Mult)

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Cloud 9
$7

Cloud 9

Uncommon

Earn $1 for each 9 in your full deck at end of round (Currently $4)

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Rocket
$6

Rocket

Uncommon

Earn $1 at end of round. Payout increases by $2 when Boss Blind is defeated

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Midas Mask
$7

Midas Mask

Uncommon

All played face cards become Gold cards when scored

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Luchador
$5

Luchador

Uncommon

Sell this card to disable the current Boss Blind

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Gift Card
$6

Gift Card

Uncommon

Add $1 of sell value to every Joker and Consumable card at end of round

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Turtle Bean
$6

Turtle Bean

Uncommon

+5 hand size, reduces by 1 each round

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Erosion
$6

Erosion

Uncommon

+4 Mult for each card below [the deck's starting size] in your full deck (Currently +0 Mult)

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To the Moon
$5

To the Moon

Uncommon

Earn an extra $1 of interest for every $5 you have at end of round

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Stone Joker
$6

Stone Joker

Uncommon

Gives +25 Chips for each Stone Card in your full deck (Currently +0 Chips)

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Lucky Cat
$6

Lucky Cat

Uncommon

This Joker gains X0.25 Mult every time a Lucky card successfully triggers (Currently X1 Mult)

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Bull
$6

Bull

Uncommon

+2 Chips for each $1 you have (Currently +0 Chips)

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Diet Cola
$6

Diet Cola

Uncommon

Sell this card to create a free Double Tag

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Trading Card
$6

Trading Card

Uncommon

If first discard of round has only 1 card, destroy it and earn $3

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Flash Card
$5

Flash Card

Uncommon

This Joker gains +2 Mult per reroll in the shop (Currently +0 Mult)

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Spare Trousers
$6

Spare Trousers

Uncommon

This Joker gains +2 Mult if played hand contains a Two Pair (Currently +0 Mult)

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Ramen
$6

Ramen

Uncommon

X2 Mult, loses X0.01 Mult per card discarded

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Seltzer
$6

Seltzer

Uncommon

Retrigger all cards played for the next 10 hands

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Castle
$6

Castle

Uncommon

This Joker gains +3 Chips per discarded [suit] card, suit changes every round (Currently +0 Chips)

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Vampire
$7

Vampire

Uncommon

This Joker gains X0.1 Mult per scoring Enhanced card played, removes card Enhancement (Currently X1 Mult)

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Séance
$6

Séance

Uncommon

If poker hand is a Straight Flush, create a random Spectral card (Must have room)

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Mr. Bones
$5

Mr. Bones

Uncommon

Prevents Death if chips scored are at least 25% of required chips, self destructs

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Acrobat
$6

Acrobat

Uncommon

X3 Mult on final hand of round

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Sock and Buskin
$6

Sock and Buskin

Uncommon

Retrigger all played face cards

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Troubadour
$6

Troubadour

Uncommon

+2 hand size, -1 hand per round

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Certificate
$6

Certificate

Uncommon

When round begins, add a random playing card with a random seal to your hand

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Smeared Joker
$7

Smeared Joker

Uncommon

Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit

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Throwback
$6

Throwback

Uncommon

X0.25 Mult for each Blind skipped this run (Currently X1 Mult)

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Rough Gem
$7

Rough Gem

Uncommon

Played cards with Diamond suit earn $1 when scored

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Bloodstone
$7

Bloodstone

Uncommon

1 in 2 chance for played cards with Heart suit to give X1.5 Mult when scored

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Arrowhead
$7

Arrowhead

Uncommon

Played cards with Spade suit give +50 Chips when scored

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Onyx Agate
$7

Onyx Agate

Uncommon

Played cards with Club suit give +7 Mult when scored

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Glass Joker
$6

Glass Joker

Uncommon

This Joker gains X0.75 Mult for every Glass Card that is destroyed (Currently X1 Mult)

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Showman
$5

Showman

Uncommon

Joker, Tarot, Planet, and Spectral cards may appear multiple times

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Flower Pot
$6

Flower Pot

Uncommon

X3 Mult if poker hand contains a Diamond card, Club card, Heart card, and Spade card

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Merry Andy
$7

Merry Andy

Uncommon

+3 discards each round, -1 hand size

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Oops! All 6s
$4

Oops! All 6s

Uncommon

Doubles all listed probabilities (ex: 1 in 3 -> 2 in 3)

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The Idol
$6

The Idol

Uncommon

Each played [rank] of [suit] gives X2 Mult when scored (Card changes every round)

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Seeing Double
$6

Seeing Double

Uncommon

X2 Mult if played hand has a scoring Club card and a scoring card of any other suit

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Matador
$7

Matador

Uncommon

Earn $8 if played hand triggers the Boss Blind ability

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Satellite
$6

Satellite

Uncommon

Earn $1 at end of round per unique Planet card used this run

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Cartomancer
$6

Cartomancer

Uncommon

Create a Tarot card when Blind is selected (Must have room)

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Astronomer
$8

Astronomer

Uncommon

All Planet cards and Celestial Packs in the shop are free

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Bootstraps
$7

Bootstraps

Uncommon

+2 Mult for every $5 you have (Currently +0 Mult)

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Rare Jokers

DNA
$8

DNA

Rare

If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand

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Vagabond
$8

Vagabond

Rare

Create a Tarot card if hand is played with $4 or less

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Baron
$8

Baron

Rare

Each King held in hand gives X1.5 Mult

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Obelisk
$8

Obelisk

Rare

This Joker gains X0.2 Mult per consecutive hand played without playing your most played poker hand (Currently X1 Mult)

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Ancient Joker
$8

Ancient Joker

Rare

Each played card with [suit] gives X1.5 Mult when scored, suit changes at end of round

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Baseball Card
$8

Baseball Card

Rare

Uncommon Jokers each give X1.5 Mult

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Campfire
$9

Campfire

Rare

This Joker gains X0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently X1 Mult)

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Blueprint
$10

Blueprint

Rare

Copies ability of Joker to the right

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Brainstorm
$10

Brainstorm

Rare

Copies the ability of leftmost Joker

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The Duo
$8

The Duo

Rare

X2 Mult if played hand contains a Pair

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The Trio
$8

The Trio

Rare

X3 Mult if played hand contains a Three of a Kind

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The Family
$8

The Family

Rare

X4 Mult if played hand contains a Four of a Kind

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The Order
$8

The Order

Rare

X3 Mult if played hand contains a Straight

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The Tribe
$8

The Tribe

Rare

X2 Mult if played hand contains a Flush

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Stuntman
$7

Stuntman

Rare

+250 Chips, -2 hand size

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Invisible Joker
$8

Invisible Joker

Rare

After 2 rounds, sell this card to Duplicate a random Joker (Currently 0/2) (Removes Negative from copy)

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Hit the Road
$8

Hit the Road

Rare

This Joker gains X0.5 Mult for every Jack discarded this round (Currently X1 Mult)

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Driver's License
$7

Driver's License

Rare

X3 Mult if you have at least 16 Enhanced cards in your full deck (Currently 0)

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Burnt Joker
$8

Burnt Joker

Rare

Upgrade the level of the first discarded poker hand each round

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Wee Joker
$8

Wee Joker

Rare

This Joker gains +8 Chips when each played 2 is scored (Currently +0 Chips)

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Legendary Jokers