🃏
$4

Mad Joker

Common mult

"+10 Mult if played hand contains a Two Pair"

# Decision Matrix

✅ Best Use Case

Synergy Piece: Strongest when paired with re-trigger effects.

🛑 When to Skip

Falls off hard in late game (Ante 8+).

⚠️ Common Mistake

"Over-reliance. Keeping this card past Ante 6 often leads to a loss because it lacks multiplicative scaling (X-Mult)."

Mad Joker rewards Two Pair hands with +10 Mult, supporting balanced pair strategies. Solid early scaling; keep if Two Pairs are your secondary hand. Sell before Ante 3.

Stats & Economy

Economy Stats High Value
Provides +10 Mult for $4. Efficiency: 2.50 Mult/$1.
Tags
#two_pair#mult

Calculate Score with Mad Joker

See the exact numbers.

Open Simulator

Common Strategy Questions

Is Mad Joker worth buying in late game (Ante 8)?

Generally, no. Flat Mult jokers like Mad Joker fall off in effectiveness. You should replace it with xMult jokers (like Cavendish or Vampire) to beat high stakes.

What is the best deck for Mad Joker?

This Joker is flexible and fits into most deck archetypes.

How to unlock Mad Joker?

It is available from the start.

Alternatives & Synergies