I still canât believe I lost a run after hitting a Legendary⌠because yeah, sometimes the ârarest card in the gameâ is basically a pretty wallpaper that steals a Joker slot.
Hereâs my hardcore, 500-hours, no-BS take on âThe 5 Best Legendary Jokers Ranked (Tier List)ââand the logic underneath it. Iâm doing this reverse ranking because the bottom ones are the traps that ruin runs, and you need to know why.
#5 â Chicot (a.k.a. âLegendary⌠until you realize it adds zero scoreâ)
Verdict up front: Most of the time itâs Trash. Sometimes itâs a run-saving god. Thatâs the problemâits value is a coin flip based on which Boss shows up.
What it does: Disables Boss Blind effects. Sounds insane. In practice?
- It doesnât increase Chips.
- It doesnât increase Mult.
- It just stops specific Boss nonsense (The Arm, The Plant, The Needle, The Eye, Verdant Leaf, etc.).
- Rage Note: It doesnât work on âThe Waterâ (start with 0 discards), which is the exception that makes me want to scream.

When itâs actually good (Iâll give it this):
- If your build hard-loses to The Plant (Face Cards debuffed) or The Eye (no repeating hand types), Chicot can be the only reason you live.
- If youâre stacked with Jokers that get wrecked by Verdant Leaf (All cards debuffed), Chicot is straight-up anti-bullshit tech.
But hereâs the brutal math of slot economy: You have 5 Joker slots. Spending 1 slot on âmaybe I donât die laterâ is usually worse than spending 1 slot on âI definitely win now.â
My Rule: If youâre already cruising, sell it. If a Boss is about to hard-counter your entire identity, keep it and pretend itâs a skill-based decision.
đ The âMust-Keepâ Scenario: If your deck is 50%+ Face Cards (King/Queen/Jack) and you havenât beaten Ante 8 yet, DO NOT SELL CHICOT. The risk of running into The Plant is mathematically too high to ignore.
#4 â Canio (The âHigh Ceiling, High Variance, High Blood Pressureâ Joker)
Verdict up front: Canio is OP on paper and painful in real runs unless youâre already halfway into the destroy/face-card madness.
What it does: Gains X1 Mult when a Face Card gets destroyed. Sounds simpleâuntil you realize: Face Cards are also some of your best scoring pieces. So Canio often asks you to burn your own fuel to power a rocket.
Where Canio becomes disgusting:
- Pareidolia (everything is a face card) â suddenly every destroy effect is gas.
- Hanged Man / Grim type destruction loops â consistent scaling.
- Glass Card setups â destruction triggers naturally while still scoring huge.
- Erosion + Canio is the classic âdeck diet into murder machine.â
Why people misplay it: They grab Canio early and then⌠never see destruction cards. Or they destroy their Face Cards and suddenly their deck becomes a wet noodle that canât score base chips.
My âTake it or Ditch itâ Checklist (Fast):
- If I already have destroy access (Hanged Man-ish tools) OR Pareidolia: KEEP.
- If not: Canio is just a slot tax with dreams. SELL.
And yeahâwhen you start stacking destroy math with Erosion and deck trimming, the numbers get gross fast. But donât force it.
#3 â Yorick (The âGold Stake Workhorseâ that never tweets, just wins)
Verdict up front: Yorick is the most consistent Legendary, and I respect it like a boring gym routine that gives you abs.
What it does (Post-Patch): Every 23 discards, you get X1 Mult, and it stacks forever.
- Old Yorick was a one-time pop.
- New Yorick is a slow machine that becomes a bulldozer.
Why itâs so good in High-Stakes reality:
- You donât need Face Cards.
- You donât need specific hands (Flush/Straight).
- You just need to discard like a gremlin and the Mult comes.
How to make Yorick not feel slow: Prioritize Discard Throughput:
- Merry Andy (+3 Discards) is basically performance-enhancing drugs for Yorick.
- Drunkard also helps.
- Play styles that naturally discard more (like High Card spam) can actually be âfree discards for profit.â
The Anti-Synergy List (Run Killers):
- Burglar (No discards) = Yorick is dead. Sell immediately.
- The Water Boss = Yorick canât function.
- Green Deck (No interest on unused discards) = Actually okay, but you lose the money synergy.
Bottom line: If you want reliable scaling and hate gambling on draw patterns, Yorick is your guy.
#2 â Triboulet (The âInstant Dopamineâ Legendary)
Verdict up front: Triboulet is violent. Itâs the Legendary you pick when you want to watch the screen explode and pretend youâre a genius.
What it does: Every scored King/Queen gives X2 Mult. Thatâs exponential scaling.
- 5 K/Q scored â $2^5$ = X32 Mult
- With Sock and Buskin (retrigger face cards) â it gets stupid: effectively becomes $2^{10}$ = X1024 Mult in the cleanest scenario.

This is why Triboulet feels so unfair: it doesnât scale like â+some Mult.â It scales like âoh you played 5 cards? Hereâs a new universe.â
The catch (and why itâs not #1):
- Itâs Face-Card dependent.
- Some decks start awkward (hello Abandoned Deck) or need investment to flood K/Q.
- If you donât fix your deck, Triboulet is just sitting there like an expensive pet.
My Triboulet Playbook (What tier lists never say clearly enough): The moment I get it, Iâm immediately asking:
- âHow fast can I increase K/Q density?â (Tarot: Strength, Death).
- âDo I have retrigger potential?â (Hack, Sock & Buskin, Dusk).
- I will happily pivot into Full House (3K+2Q) or Five of a Kind. If I canât raise Face density soon, Triboulet is âOP laterââand Iâm trying to win now.
#1 â Perkeo (The âYouâre Not Playing Balatro Anymoreâ Joker)
Verdict up front: Perkeo is the only Legendary that changes the game from a âscore runâ into a resource economy simulator. Itâs the engine that builds engines. Thatâs why itâs #1.
What it does: When you leave the shop, it creates a Negative copy of a random consumable you own.
Why âNegativeâ is busted math:
- It creates slot space where there was none.
- It sells for good money.
- It generates compounding value every single shop visit.

Why Perkeo is S+ in Endless: Because itâs not a multiplier. Itâs a Multiplier Factory. Every shop becomes: More Tarots. More Planets. More Spectrals. More consistency. More âfind the exact broken thing I need.â
The Perkeo Copy Priority List (Donât Copy Trash):
- The Soul / Black Hole: (Rare, but obvious).
- Cryptid: Copies your best Jokers. This is how you break the integer limit.
- The Hermit / Temperance: Infinite Money glitch.
- Pluto / Your Main Planet: Scaling base stats makes Jokers optional.
The real limitation nobody respects enough: TEMPO. If you get Perkeo too late (like Ante 8 boss), the âcompoundingâ doesnât have time to compound. The best Perkeo is the one you get early enough to snowball.
My âReal Playerâ Decision Grid
Donât panic when you see the Soul card. Use this grid.
đ¸ Pro Tip: Screenshot this table for your next run.
| You got⌠| If youâre Ahead (Cruising) | If youâre Behind (Dying) | Immediate Action |
|---|---|---|---|
| Perkeo | KEEP | KEEP | Curate consumables immediately. Sell trash Tarots so it only copies the good stuff. |
| Triboulet | KEEP | KEEP | Pivot deck to Kings/Queens. Hunt for retrigger Jokers. |
| Yorick | KEEP | KEEP | Max discards per round (Blue Seal / Merry Andy). |
| Canio | Situational | SELL | Only commit if a Destroy Engine (Hanged Man/Trading Card) exists. |
| Chicot | SELL | Situational | Keep ONLY if a Boss (Plant/Wall) hard-counters your specific deck. |
FAQ
Is Perkeo always the best Legendary?
For 99% of runs and Endless mode, yes. The ability to break the slot cap makes it mathematically superior.
Can you get multiple Legendary Jokers?
Yes, but itâs extremely rare. If you have Perkeo, you can theoretically copy The Soul card to get others!
What is the worst Legendary Joker?
Chicot is mathematically the weakest because it adds zero score. However, it is the best âinsuranceâ against run-ending Bosses.
TL;DR:
- Perkeo = Inevitability (The Factory)
- Triboulet = Instant Violence (The Nuke)
- Yorick = Stable Scaling (The Gym Rat)
- Canio = High-Variance Gamble
- Chicot = Expensive Insurance